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Reference Tables

This page contains all the other info that will be important as you play through a quest.

Table 1: Weapons, Armor, and Items

WEAPONS
Item
Cost
Attack Power
Comment
Availability
Bamboo Pole10+2Don't bother with this weapon.B, C
Club60+4Easily affordable in the early going, and the optimal first weapon.B, C, G
Copper Sword180+10Adds a lot of power to your attack early on.B, C, G, K, R
Hand Axe560+15Make sure you have this before heading south.G, R
Broad Sword1500+20The weapon of choice for midgame.C, R
Flame Sword9800+28Well worth the Gold and the effort to get it.C
Erdrick's Sword--+40The only weapon that can hurt the Dragonlord.Castle Charlock
Brecconary, Cantlin, Garinham, Kol, Rimuldar
ARMOR
Item
Cost
Added Defense
Comment
Availability
Clothes20+2Doesn't offer much protection, but it'll work.B
Leather Armor70+4A small step up from Clothes.B, G
Chain Mail300+10Your ticket into the Fighter's Cave.C, G
Half Plate1000+16Barely worth the money. Save up for the Full Plate instead.C, G, K, R
Full Plate3000+24Gives you the defensive power to head into Rimuldar.C, K, R
Magic Armor7700+24Regenerates 1 HP every 4 steps.C, R
Erdrick's Armor--+28Regenerates 1 HP each step, makes you immune to swamps and barriers.Hauskness
Brecconary, Cantlin, Garinham, Kol, Rimuldar
SHIELDS
Item
Cost
Added Defense
Comment
Availability
Small Shield90+4A supplement to your Clothes.B, K
Large Shield800+10This shield will lessen your need for the Half Plate.G, C
Silver Shield14800+20Extremely expensive, but well worth it.C
Brecconary, Cantlin, Garinham, Kol, Rimuldar
ITEMS
Item
Cost
Resale
Effect
Availability
Magic Herb2412Heals 20-35 HPB, C, G, K
Torch84Lights up a 2-square radius around you in a caveB, C, G, K
Dragon's Scale2010Raises defense by 2B, C, G, K
Wings7035Sends you back to Tantegel CastleC, K
Fairy Water3819Prevents weak enemy attacks in the overworldB, C
Magic Key53/86/10026Opens 1 locked doorC, R, Tantegel Castle
Stones of Sunlight----Needed for the Rainbow DropTantegel Castle
Silver Harp----Summons weak enemies, needed for the Staff of RainGrave of Garinham
Staff of Rain----Needed for the Rainbow DropCave west of Kol
Fighter's Ring----Prompts weak enemies to fleeFighter's Cave
Fairy Flute----Puts the Golem to sleepKol (search)
Cursed Belt--180Curses youGrave of Garinham
Death Necklace--1200Curses youFighter's Cave (rare)
Gwaelin's Love----Gives EXP to next level, distance from Tantegel CastleTantegel Castle
Erdrick's Token----Needed for the Rainbow DropSwamp south of Cantlin
Rainbow Drop----Creates the bridge to Charlock CastleCave south of Rimuldar
Ball of Light----Restores order to the kingdomCastle Charlock
Brecconary, Cantlin, Garinham, Kol, Rimuldar

Table 2: Levels & Experience

Level
Experience
Level
Experience
Level
Experience
10 112900 2130,000
27 124000 2234,000
323 135500 2338,000
447 147500 2442,000
5110 1510,000 2546,000
6220 1613,000 2650,000
7450 1716,000 2754,000
8800 1819,000 2858,000
91300 1922,000 2962,000
102000 2026,000 3065,535

Table 3: Magic Spells

Spell
Level Learned
MP Cost
Effect
HEAL
3
4
Heals 10-17 HP
HURT
4
2
5-12 HP damage to enemy
SLEEP
7
2
Puts enemy to sleep
RADIANT
9
3
Lights a 4-square radius area around you in a cave, then slowly fades out
STOPSPELL
10
2
Blocks all spells cast by enemy
OUTSIDE
12
6
Transports you out of caves
RETURN
13
8
Transports you from overworld to Tantegel Castle
REPEL
15
2
Prevents weak enemy attacks in the overworld
HEALMORE
17
10
Heals 85-100 HP
HURTMORE
19
5
58-65 HP damage to enemy

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